
Monster inflicts double damage for 2 turns.Requires cooldown.ĭeals heavy Fire damage. Requires cooldown.ĭeals very heavy Special damage. Absorbs incoming damage to target monster until 50% of the friendly maximum health or expired after 2 turns.ĭeals moderate Fire damage to all enemies.Monster inflicts 50% more damage for 2 turns.

Requires cooldown.ĭeals moderate Fire damage. Removes all negative status effects from itself. Inflicts 15% of the target's maximum health Fire damage for 3 turns.ĭeals moderate Fire damage.Requires cooldown.ĭeals low Fire damage to all enemies. Monsters take no damage from Light, for 3 turns.Removes 15% Energy each turn for 3 turns.īecomes immune to Light Element for 3 turns.Requires cooldown.ĭeals heavy Dark damage. Removes all positive status effects from target. Requires cooldown.Īpplies 1 random negative effect to target. All the attacks (except physical attacks) done by the enemies will be reflected for the next two turns.Įntire allied team gain Precision.The target's current life is divided by 2, after 3 turns the life that the target lost will come back unless he is dead.Īllied team reflects all spells back (except physical attacks) for 2 turns.Target has its life reduced of 50% for 3 turns Healing effects hurts target instead of cure.ĭeals heavy Special damage.

Healing effects hurt target instead of healing for 3 turns Requires cooldown.ĭeals heavy Special damage.

Heals some Life Points each round on all friendly monsters for some time. Inflicts 10% of the target's maximum health each turn.Requires cooldown.ĭeals moderate Special damage.

